Not only that, but the Colossus artillery can also deal splash damage with its bullets, killing most enemies in the range without a flinch. The Paladin Cannon and the Colossus artillery are slow siege weapons, but can attack towers from far away, thanks to their good range of respectively 10 and 14 (which means that an unupgraded laser tower can't hit them).Many units from digital to nano age are strong enough to fight alone, but the Paladin Cannon, the Colossus Artillery, the Titan Bomber, the Triton Sub and Furies definitely takes the cake, when there's building to destroy or a large group of enemies:.Send them all out, build some more, and it can still carry the old ones, evidently having infinite Hammerspace hulls. but it only applies when the aircraft are onboard. Aircraft carriers have a limit on how many aircraft they can produce.Say hello to saving your armed forces from direct assault by nuking them, leaving your enemies destroyed and your forces strangely unscathed. There is no friendly fire in this game.Towers are also incredibly powerful and almost unstoppable except for otherwise fragile siege units and massing them can provide an impressive defense.The Sniper Rush (investing heavily in expensive snipers early on in a modern age game and using them en masse to instantly kill enemy units in hordes) act like this.That this later allows him to cast the Malaria and Plague powers is somewhat logical, that he also gets the Earthquake and Volcano powers is not. Fridge Logic: Aristotle is seen studying plants used to kill rats and ward off disease.